Psionics are a form of supernatural power manifested purely by mental discipline, and natively wielded by multiple Safir Alliance member species. A person who uses psionics is known as a psion. Their use involves the manipulation of energy known as psi (Classical Âirumâli: ari), and is usually divided into seven disciplines:
- Clairsentient powers enable a psion to learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable. A psion who specializes in clairsentience is known as a seer.
- Metacreative powers create objects, creatures, or some form of matter. Creatures a psion creates usually, but not always, obey their creator's commands. A psion who specializes in metacreativity is known as a shaper.
- Metapsionic powers generally augment other psionic powers, although the discipline also contains some utility powers. A psion who specializes in metapsionics is known as a metapsion.
- Psychokinetic powers manipulate energy or tap the power of the mind to produce a desired end. Many of these powers produce spectacular effects such as moving, melting, transforming, or blasting a target. Psychokinesis powers can cause large amounts of damage. A psion who specializes in psychokinesis is known as a kineticist.
- Psychometabolic powers change the physical properties of some creature, thing, or condition. A psion who specializes in psychometabolism is known as an egoist.
- Psychoportive powers move the manifester, an object, or another creature through space and time. A psion who specializes in psychoportation is known as a nomad.
- Telepathic powers can distantly communicate with, spy on, and affect the minds of others, influencing or controlling their behavior. A psion who specializes in telepathy is known as a telepath.